Game mods & add-ons
Custom HUDs, menus, gamemodes and plugins for game servers: GMod, Rust, FiveM, Minecraft, s&box.
Open to work: full-time, contract & freelance
Game & tools developer. I build editors, games and desktop software, mostly for s&box in C#.
I'm Joshua Diggs (themightypooh), a game and tools developer in Norfolk, VA. I build complete things: Geppetto (a modelling and animation toolkit), games, desktop apps and custom tools. You get it finished and tested, not half-done. You tell me what you want. I make it exist.
Custom HUDs, menus, gamemodes and plugins for game servers: GMod, Rust, FiveM, Minecraft, s&box.
Characters, creatures, vehicles and props, game-ready or printable.
Custom desktop apps, editors, utilities and dashboards built for how you work.
Simple sites and pages for small businesses and creators, like this one.
Released · open source
Editor tools for s&box: model, rig and animate without leaving the engine.
.vmdl..effigy format is plain text with one line per feature, so it diffs cleanly in git.Open source · daily driver · try it
My own desktop shell for KDE Plasma on Wayland, written from scratch in Quickshell (QML + GLSL). This is it, running in your browser: the same shaders, the same layout, shrunk to fit.
Tap the orb for the start menu and drag things around, or open it fullscreen below.
Hover the bar, click the orb for the start menu, drag the cabinet, hourglass and counter anywhere, drag a note onto a drawer, click the hourglass. Best on a big screen.
s&box · Published*
*Published, so technically complete. But I shall return.
A cosy first-person game where you host a late-night radio show over an 8-hour shift in real time: take phone-in callers, spin vinyl and decorate the studio.
s&box · WIP
A prisoner, sealed alone in a windowless pod, finds and prints subjects using a sonar scope and a 3D printer. It's a PS1-style remake of my earlier game Deep Survey, which you can play now.
s&box · WIP
A first-person retro arcade where every cabinet runs its own playable game, and many let you go inside them.
Models · props & sets
A diner kitchen, cars and curios, all modelled by me.
AI from scratch · play with it
An AI I built completely from scratch that learns to talk the way a kid does, starting from nothing. Pinoch is its body, and he grows up as it learns. This is what he looks like before he's been given anything: no lessons and not even his first words.
This is the real viewer on a two-minute demo run; on my desktop it follows the live training and I can talk to him. Tap to drop, hold to stream, pick a colour up top, and click Pinoch to pet him or right-click to poke.
How a model like this drives a game NPC. Vision and hearing feed Kev, a small fast classifier: obvious stuff (a grenade beep, "jump") becomes an action straight away, like a reflex. Anything that needs thought goes to the language model with mission and memory, and comes back out as speech.
I'm 30 and I live in Norfolk, Virginia.
How I actually work: I design the systems, direct AI-assisted development and review the code live as it's written, so I catch mistakes before they land. Then I test everything myself, in game, until it's right. Geppetto, Midnight AM and my whole desktop were built this way.
What I bring: the vision, the taste, and the patience to go back and forth on details for as long as it takes. I'll build your idea just as happily as my own.
Why this, why now: I've decided to kick my projects and portfolio into overdrive and get myself out there and hired or commissioned to do what I love doing: making things that people will use, remember, or just enjoy having. Them being satisfied with it is what satisfies me.
Right now: I'm looking for work: freelance, contract or full-time. I need the money and rent doesn't wait, so this isn't a weekend hobby, it's my full-time work now. I've got plenty of free time, I pick things up fast, and you'll have my full attention until you're happy with it.